Most NPCs have several topics they will discuss, and it can get exhausting on long play sessions. You’d be surprised how easy it is to miss an opportunity in The Outer Worlds. You might get away with Persuade 20 in Edgewater, but by the time you’re wrapping up the campaign, you’ll see opportunities for Persuade 100, Lockpick 100, and other things. As you progress through the game, higher levels of these are required for players to be effective. Skills like Persuade, Hack, and Lockpick are no-brainers for players that want to explore and try to avoid combat. I’m not going to get into quest details, but your skills in The Outer Worlds will either give opportunities to play differently or prevent you from doing so. To use these abilities, press the right or left directional arrows on your controller, or C and V on your keyboard. They really do add some spice to the combat in The Outer Worlds. Besides being highly effective, though, Companion Abilities are a lot of fun. There are even mid-game perks that will enhance these. Once it’s there, you can order your companions to use their abilities during combat or, as I like to do, to initiate combat. In order to use them, level your Leadership skill up to 20. Companion AbilitiesĮach of your companions has an ability that is a devastating attack when used against enemies. Just make sure you can’t be seen by any other NPCs, although you can talk your way out of being caught once. The Outer Worlds is a game full of small secrets and things to explore, and picking pockets is going to present a lot of opportunities you didn’t have otherwise. Not only will you often get weapons, armor, and ammunition, you’ll also get bits, the game’s currency, and precious keycards that can open a door you otherwise couldn’t access. I’m talking about all the NPCs besides your companions. Once you level up your Stealth skill to 40, you’ll have the ability to pick the pockets of NPCs in the game. I’ve been looking for a certain keycard for about two hours in The Outer Worlds, and my current strategy is to kill everyone and search the mess. Do all the things you are too scared to do when the stakes are high. Kill everyone in the room, get caught doing something shady, choose a ridiculous dialogue option. If you want to try something crazy, create a manual save and then feel free to do whatever you want. There’s no keeping track of how many times I’ve wanted to see if an NPC had something on their body, or just wanted to see how the game would react if I killed everyone but didn’t want to ruin my play through. Hell, if you can lie, persuade, or intimidate your way out of trouble, you can even get caught stealing once, and should, because it’s free XP to help you level up. You can even stand behind them and steal things sitting on a table in front of them. If an NPC doesn’t see you, you can steal things. If the bartender is looking the other way, stand behind them and loot their stock. If you enter a room with a door, close it and take all the goods. You should steal everything you can steal. Yes, you can steal things in The Outer Worlds, and you should. You won’t find any spoilers ahead, but you’ll find lots of information to make your journey through The Outer Worlds better. Having put more than 50 hours in already, I wanted to share some wisdom. Players will find themselves in situations they had no idea they needed to be ready for, and often that means not being able to adhere to a style of play they’re aiming for. The Outer Worlds is a game that has a lot going on.
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